Augmented Reality Evolving Our Minds


Augmented reality definition is a technology that superimposes a computer generated image on a
user's view of the real world, thus providing a composite view. This is the new age of wonder for everyone.
There are easy ways to create a world of your own at the tips of your fingers. With the help of different
apps, the world of both exploration and learning is attainable.
Anatomy 4D is an augmented reality that uses a prompt from printed paper which allows human
anatomy on different levels. You are able to rotate, zoom in and out, and add the different types of systems
within the human body. By adjusting the settings for the image, you can look at individual systems or just
one within the human body. This is a great tool for visual base learners and can create a complex system
into a more manageable concept to students. We also were able to explore the Seattle Space Needle in a
similar fashion.


Seattle Space Needle App

Anatomy 4D App

Anatomy 4D App Systems 

Education is also using augmented reality to allow chemistry to be more visual with the app Elements
4D. This allows for each atom and molecule to become more visual with different types of interactions of
the print on each block. Each face of the block allows for a different view and allows for information about
each element. When placing two blocks together, you can get a reaction and create a compound such as
water or salt. This allows visual learners of all ages to further understand the different elements within
chemistry.



The next augmented reality app we explored was Zookazam. Zookazam is a fun and interactive app
that allows the user to interact with the animals. There are different cache landing areas that the animals
can appear on, and allows the user to learn about each one, such as size, habitat, and diet. This is great
way for introducing animals and biology into students lives in an interactive way of learning. Great fun for
anyone of all ages to have fun and learn.



      Have you ever gotten the phone call from someone asking about technical advise? I know I have, especially from my parents. With today's technology always changing, it can be hard for some people to keep up with the fast changes. Vuforia Chalk is an app that allows for two people using a smartphone, or tablet,  to have a visual guide and conversation. This app allows the user to draw instructions right on the screen for the ultimate help guide. It is easy to use and allows to simple step by step problem solving.


Vuforia Chalk App
Vuforia Chalk App Steps



      The invention of the cardboard camera has changed the way we enjoy the different realities. The cut out origami like cardboard allows for the user to slip easily into another place. The components are the cardboard frame that hold your phone, the glass eye lenses, and a sense of adventure. There are many different platforms that have enabled this feature to be added to allow for more of an interactive movie or almost like a futuristic video game. Google has many different platforms for the cardboard camera. One is the Google Arts & Culture. This allows the user to go into different museums and walk through exhibits with interactions and information. Google Cardboard is an app that allows the user to go different places around the world with different interactions and views. There was even a virtual reality when the Star Wars Rogue One movie released with a Rogue One recon mission. 

Google Arts & Culture App
Google Arts & Culture App Exhibit Tour



Google Cardboard App
Google Cardboard App Menu

Google Cardboard App Explore
      For our second App Smackdown in class, I choose the Deep Sea ID app. This is a deep-sea field guide for students, researchers, teachers, and for marine science enthusiast. It is a great compile of taxonomic information for over 25,000 accepted deep-sea species, over 580 high resolution photos, and links for tools, sources, and references. The main drive behind this is to improve access to taxonomic information. The app's main resource for information is the World Register of Deep-Sea Species(WoRDSS). There are a few different ways to view this app. The first is to use the "tree", or listing setting. This flows much like a computer's folder nesting system within the names of the taxonomy of the different species. The other is the "slideshow" format, where you flip through slides, and tap on the photo to retrieve the information about the species. From a studying standpoint, using both of these functions can allow for ease in studying and flow of the families of the different organisms. There are four biota as the home screen; Animalia, Bacteria, Chromista, and Protozoa. This allows for easier starting points any user. This app is a data bank that is constantly will be updated to ensure the most prudent information is available to the user. This app is free to download, allowing anyone access to the information about the deep. 
Deep Sea ID App Icon


Deep Sea ID App 

   
      In the article by Two Guys And Some iPads, they explore and critic the interactive whiteboard app, Explain Everything. This is a simple and easy way for teachers to create lesson plans and students to upload their homework. The teacher is about too design, screencast,  and have an interactive whiteboard. This whiteboard is able to annotate, animate, narrate, import, and export partially anything from anywhere. This allows the teacher to create slides, draw, add shapes texts, and laser point within the presentation of the lesson plan. It is compatible to import PDF, PPT, DOC,  XLS, Keynote, Pages, Numbers, and RTF files from Evernote, Dropbox, Box, GDrive, WebDAV, email, iTunes, and more. It is able to export in MP4, PDF, PNG, or XLP files directly from your tablet. The students are able to upload their homework with a quick snap of a photos. The Explain Everything is an easy augmented reality of the lessons for the student at home to help reconnect with students to ensure reinforcement of the lessons. This app would help student to stay interested and connected, with a higher probability of turn in rates with homework.  This is a different type of tool of bring the classroom home for the students. 
      The article by Danny Nicholson is a review of four augmented reality science apps. Three of them we discussed about within class. Nicholson brought up a great concept of how to explain augmented reality for educational purposes; "imagine viewing a text book page through your iPad and the pictures come to life with sound and animation." He suggested that augmented reality platform is mostly used with a smartphone or tablet, but the concept of viewing these through Google Glass into more of a virtual reality interactions for the future. The first is the app Elements 4D. This is the augmented reality chemistry app available on iOS and Android devices. It uses the unique symbols and patterns on the cubes of 36 elements to create chemical reactions. The second is the app Zookazam. This app is available for iOS and brings the fun into zoology. The app allows bring animals into the classroom without the liability risks. Nicholson suggests to many different ways that Zookazam can be used to inspire students in many different subjects. The third app is Nasa Spacecraft 3D.  This app is available on iOS devices and allows the user to learn in an interactive way about many different spacecrafts and exploring our solar systems. There are different areas of our solar system that can be explored such as the Curiosity, Hubble, and Cassini areas. They also allow for further understanding within the engineering and parts of the different spacecrafts.  The fourth app is Anatomy 4D. This app is available for Android and iOS. It allows the user to explore the augmented reality of a 3D human body. This app also has an interactive heart to explore. These four apps can be the tools to help shape the thinking and interactions within the classroom. 
Nasa Spacecraft 3D App 



Nasa Spacecraft App Interface
Nasa Spacecraft App Selection

      The article by KR Sanjiv, "How VR and AR will be training tomorrow's workforce," explores the aspect of how training simulations are possible in the future. There are both positive and negative aspects towards the VR and AR training. The example they provide is a student surgeon. There is no amount of books that will prepare what is in the operating room, and previous 2D simulations lacked the actual feel of an operating room. The positive aspects of VR and AR training are the better chance of the trainees to retaining information and help with abstract learning. The users are able to review, and progress at their own pace, plus, help increase our attention span. The negative portion of VR and AR training is the dollar amount. With the cost in 2016, each unit were around $3,000. Technology is being driven by the marketplace consumption of more affordable VR and AR units. There are other concerns of using VR is the disorientation of the user after more then an hour of use. Another concern is the interaction is only two of the senses, sight and hearing. This can cause limited use of the full experience for a specialized trainee. The resource extraction and healthcare are the ones who are utilizing this technology, and other are following suit. There is a huge range that this technology can be used to keep an edge on the competition.
          The Chapter 4 of Untangling The Webby Stephen E Dembo and Adam S Bellow, is about social networking tools. The movement of constant change is hard to understand until taking an active reflection back to how far we have come. They argue that students must learn how to behave online if crucial for education today. Limiting students from the global interactions restrict the students growth in skills of their ability to collaborate beyond physical barriers. There are many types of tools to help education for students within a positive manner.

      TodaysMeet is a private chat room that teachers can use for their courses. This is essentially a discussion and documenting interactions within a topic. This is important to aiding with communication between students in real time. This allows teachers to guide the conversations,  to have more control over the flow of topics, and allow for monitored interactions. This can also be used as an interactive way to reach out to the teachers with questions about different topics within the lesson.
      Skype is a great way of communicating. Skype was one of the earliest video chat and voice over internet protocol technologies. This allows for face to face interactions, and don't let a screen inhibit communications. This is a great way for people to reach out and talk in the social networks in different peer groups across the globe. Skype in the classroom is designed to have teachers reach out within their peers and share information for educators. This is a great source for finding research and students can interview professionals within the fields. This is also a great tool to break down barriers and allow them to cross into different cultures around the world by using Mystery Skypes. There are many different ways to transport your classroom to anywhere in the world, just as long as it has internet connection.
      Kidblog is a blogging site that allows for students to express themselves within a safespace created by the teacher. This site is a great way for students can share their ideas and thoughts with the teacher. The teacher is able to have great control over the content shared, and comments posted. This is also a safe place for students to express themselves in a visual way safely. One of the ideas with utilizing this site within the classroom is a drop everything and blog. This allows students to have some time set aside for the day to document their learning experiences. This gives a reinforcing to review the information they learned to help retain it.
      Edmodo is a social network designed for schools, with a learning management system concept. This site has the same concept and feel of Facebook, but is for teachers and students. This allows teachers to post notes, alerts, assignments, quizzes, and polls. This also has a setting to allow the parents to monitor their student's progress and stay within the loop. This also allows teachers and student to create historical profiles of people and allow them to initiate debate over ideas, and concepts of the individual, such as Abraham Lincoln within the Civil war.
      Twitter is used for the teachers to make connections within the educational field. This can be applied to any profession. Twitter allows to follow and reach out to a broader audience within a specific field. Within a your specific group, you can make connections and expand your network. Your group can help you with different issues you might have and how to rectify it, different resources to explore, and support from your community as peers. Like with any social media, be mindful what you post on Twitter, there is no take backs or deleting.
      These are all tools that can be helpful to help both your students to explore, develop, and further understand within a safe space of the uses of social media. These are great tools to help students to further understand both the positive and negative aspects of social media the internet has to offer. 

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